Release-candidate build / Dangiom Research Facility Lockdown

Containment Protocol

Wake inside a silent research facility after the doors seal themselves. Search the room, restore broken systems, and work out what the staff were hiding. Eight connected sectors, a Daily Room shared by every player, and run-specific mechanisms that change what each escape asks of you.

Campaign
8 + 8 rooms
Every day
a shared room
Puzzles
new every run
Observation Room gameplay screen showing hotspots, inventory, timer, score, settings, and hint controls
Room surface Observation Room

Screenshots

Step inside the lockdown.

In-game captures from the current release-candidate landscape build.

Level select screen for Dangiom Research Facility Lockdown showing Observation Room details, run settings, and best run stats
Choose the next sealed sector and track your best escape.
Observation Room gameplay screen with interactive hotspot markers and inventory tray
Inspect hotspots, collect tools, combine items, and open the way forward.
Containment Protocol title screen with New Escape button
Return to the facility and continue the lockdown story.
Settings screen with difficulty, timer, haptics, sound, reduced motion, and text options
Tune difficulty, hints, audio, haptics, and readability.

The escape

Every room is a locked system with a story underneath.

Containment Protocol is about noticing what the facility leaves behind: torn logs, damaged panels, strange symbols, warning lights, and objects that only make sense once you connect them.

Inspect

Search the room, not a menu.

Tap lab equipment, drawers, terminals, badges, notes, and sealed doors to uncover the clue trail.

Repair

Bring broken systems back online.

Collect small, believable items, combine the right parts, and restore access to dead panels and locked paths.

Decode

Every answer has an in-room reason.

Codes, sequences, and symbols come from evidence you can point to after the door opens. No answer is ever printed on the lock that asks for it.

Escape

The facility reveals itself one sector at a time.

Each exit moves the story closer to the question at the center of Dangiom: who triggered the protocol, and why?

Dangiom Research Facility Lockdown

Eight sectors, one connected escape.

The player wakes inside a damaged research facility after an experimental energy system failure. Each room unlocks the next piece of the lockdown story: staff records, containment warnings, mirror-written clues, and the final Origin Nexus reveal.

  1. 01Observation RoomTutorial systems and first door code
  2. 02Specimen StorageLocker patterns and recovered labels
  3. 03Diagnostics BayFuses, calibration, and medical logs
  4. 04Containment HallCross-station clue exchange
  5. 05Hydroponics WingLight, water, and growth controls
  6. 06Memory ArchiveShifted words and restored testimony
  7. 07Reactor DepthsMachine order and directional routing
  8. 08Origin NexusMirrored-code finale

Daily Room

One room a day. The same room for everybody.

Every player who opens the game on the same date gets the identical room with the identical generated answers, derived from the calendar rather than from chance. Clear it to start a streak, come back tomorrow to keep it, and compare your score against anyone else who played that day.

  • Shared by designThe room and its answers are derived from the date, so today's puzzle is the same one your friend is looking at.
  • StreaksConsecutive days build a streak. Replaying today only improves your score; it never costs you the run.
  • Separate from the storyDaily runs never unlock campaign rooms or overwrite campaign records. It is a side challenge, not a shortcut.

Puerto Rico Legends Add-On

Eight island-inspired rooms are in development.

The add-on follows a separate route through Puerto Rico-inspired settings, from Old San Juan and El Morro to Camuy and El Yunque. Its rooms escalate beyond keypads into routes, pair boards, subset choices, dial banks, and switch mechanisms while cultural review, puzzle validation, polished room art, and purchase flow are finished.

  1. 01Old San Juan GateBlue cobblestones, watch niche, and city gate
  2. 02El Morro WatchGarita light, signal flag, and cannon route
  3. 03San German TunnelsCandle marks, stone channels, and exit arch
  4. 04Utuado PetroglyphsRiver rubbing, spiral stone, and careful preservation
  5. 05Ponce FirehousePump bay, parade badge, and balcony lock
  6. 06Guajataca RailRail spike, signal lens, and tunnel pass
  7. 07Camuy CavernEcho shelf, underground river, and cavern lift
  8. 08Yunque SignalRain gauge, forest song, and final route home

Game systems

Designed for clarity on a phone screen.

The interaction model favors readable panels, concise clue text, and tactile controls instead of tiny desktop-style UI squeezed into landscape.

Evidence Log

Everything you inspect is kept in one place. Mark what matters yourself, and the log respects your read of the room.

Hints with a price tag

Hints nudge before they instruct, tell you the score cost before you spend one, and never state an answer outright.

Physical controls

Operate keypads, letter locks, dial banks, switch panels, pair boards, subset selectors, and route pads built for phone-sized play.

Pick up where you stopped

Quit mid-room and the game returns your inventory, your solved panels, your clock, and the same generated answers.

Difficulty modes

Story, Standard, and Expert adjust marker clarity, hint limits, wording, and scoring pressure.

Save profiles

Separate progress, scores, and achievements per player, so the family can share one device.

Wall-clock timer

Room time keeps counting through backgrounding, so best times reflect the real run.

Nothing leaves your phone

No analytics, no accounts, no camera, microphone, contacts, or location. Saves and scores stay on the device.

Family-safe suspense

The tone uses warning lights, broken equipment, logs, and isolation without graphic horror or jump scares.

Replay

Escape once for the story. Return for the perfect run.

Every room after the tutorial builds its answers fresh at the start of each run, so a solution you memorised is worthless the second time. What carries over is the thing worth having: knowing how the room thinks.

  • Best escapeImprove your time and score after you understand the room's logic.
  • Clean runFinish with fewer mistakes and fewer hints for achievement progress.
  • Lore hunterFind the notes, labels, plaques, and testimony that explain what Dangiom was hiding.