Search the room, not a menu.
Tap lab equipment, drawers, terminals, badges, notes, and sealed doors to uncover the clue trail.
Release-candidate build / Dangiom Research Facility Lockdown
Wake inside a silent research facility after the doors seal themselves. Search the room, restore broken systems, decode staff warnings, and preview the escape-room campaign while the Puerto Rico Legends add-on, asset provenance, and store readiness are completed.
Screenshots
In-game captures from the current release-candidate landscape build.
The escape
Containment Protocol is about noticing what the facility leaves behind: torn logs, damaged panels, strange symbols, warning lights, and objects that only make sense once you connect them.
Tap lab equipment, drawers, terminals, badges, notes, and sealed doors to uncover the clue trail.
Collect small, believable items, combine the right parts, and restore access to dead panels and locked paths.
Codes, sequences, and symbols come from evidence you can point to after the door opens.
Each exit moves the story closer to the question at the center of Dangiom: who triggered the protocol, and why?
Dangiom Research Facility Lockdown
The player wakes inside a damaged research facility after an experimental energy system failure. Each room unlocks the next piece of the lockdown story: staff records, containment warnings, mirror-written clues, and the final Origin Nexus reveal.
Puerto Rico Legends Add-On
The add-on follows a separate route through Puerto Rico-inspired settings, from Old San Juan and El Morro to Camuy and El Yunque. It is locked while cultural review, puzzle validation, polished room art, and purchase flow are finished.
Game systems
The interaction model favors readable panels, concise clue text, and tactile controls instead of tiny desktop-style UI squeezed into landscape.
Enter codes on fixed-size panels that stay readable across Dangiom rooms and add-on locations.
Rooms use a small set of meaningful items and a combine action that stays visible during play.
First escape, clean run, fast escape, no-hint escape, lore hunter, and origin witness are tracked locally.
Story, Standard, and Expert adjust marker clarity, hint limits, and scoring pressure.
Room time keeps counting through backgrounding, so best times reflect the real run.
The tone uses warning lights, broken equipment, logs, and isolation without graphic horror or jump scares.
Replay
Completed rooms can be replayed for cleaner solves, faster times, better scores, fewer hints, and hidden lore. Later sectors change key answers between runs, so memorizing yesterday's code is not enough.