Every object gets a clear interaction.
Hotspots open concise object sheets with descriptions, actions, and puzzle inputs.
Native iPhone escape room campaign
Containment Protocol drops players into the damaged Veyra research facility: a cinematic sci-fi lab where every lock has a fair clue trail, every room advances the story, and every run can be replayed for a better score.
Actual app screenshots
These are current captures from the iPhone landscape prototype: title, room play, and settings.
The game
Players inspect room hotspots, collect a small inventory, combine parts, decode terminals, and open the exit. The room stays readable, the controls stay large, and hints support the game without replacing the puzzles.
Hotspots open concise object sheets with descriptions, actions, and puzzle inputs.
Players decide which logs, panels, and markings matter after the tutorial room teaches the pattern.
Room and campaign timers make runs measurable while keeping casual and family play relaxed.
Puzzle state, inventory, and room completion are structured for future multi-iPhone sessions.
Campaign premise
The player wakes in an abandoned observation wing after an experimental energy system failure. Automated warnings repeat fragments of containment instructions, but no staff answer. Each escaped sector reveals that the lockdown may have been deliberate.
Prototype features
Story, Standard, and Expert adjust hint economy and scoring pressure.
Hints are useful, visible, and carry score penalties so they support replay.
Later room numbers can change across runs to reduce memorized shortcut play.
Rooms use a focused set of items, usually enough to feel tactile without becoming clutter.
Warning lights, damaged glass, and strange logs create tension without graphic horror.
Built in SwiftUI for landscape iPhone play, with no camera, microphone, or AR required.
Release list
The game is an early native iPhone prototype moving toward a polished App Store release. Join the list for TestFlight and public release updates.