Release-candidate build / Dangiom Research Facility Lockdown

Containment Protocol

Wake inside a silent research facility after the doors seal themselves. Search the room, restore broken systems, decode staff warnings, and preview the escape-room campaign while the Puerto Rico Legends add-on, asset provenance, and store readiness are completed.

Campaign
8 + 8 rooms
Play
inspect and solve
Add-on
Puerto Rico draft
Observation Room gameplay screen showing hotspots, inventory, timer, score, settings, and hint controls
Room surface Observation Room

Screenshots

Step inside the lockdown.

In-game captures from the current release-candidate landscape build.

Level select screen for Dangiom Research Facility Lockdown showing Observation Room details, run settings, and best run stats
Choose the next sealed sector and track your best escape.
Observation Room gameplay screen with interactive hotspot markers and inventory tray
Inspect hotspots, collect tools, combine items, and open the way forward.
Containment Protocol title screen with New Escape button
Return to the facility and continue the lockdown story.
Settings screen with difficulty, timer, haptics, sound, reduced motion, and text options
Tune difficulty, hints, audio, haptics, and readability.

The escape

Every room is a locked system with a story underneath.

Containment Protocol is about noticing what the facility leaves behind: torn logs, damaged panels, strange symbols, warning lights, and objects that only make sense once you connect them.

Inspect

Search the room, not a menu.

Tap lab equipment, drawers, terminals, badges, notes, and sealed doors to uncover the clue trail.

Repair

Bring broken systems back online.

Collect small, believable items, combine the right parts, and restore access to dead panels and locked paths.

Decode

Every answer has an in-room reason.

Codes, sequences, and symbols come from evidence you can point to after the door opens.

Escape

The facility reveals itself one sector at a time.

Each exit moves the story closer to the question at the center of Dangiom: who triggered the protocol, and why?

Dangiom Research Facility Lockdown

Eight sectors, one connected escape.

The player wakes inside a damaged research facility after an experimental energy system failure. Each room unlocks the next piece of the lockdown story: staff records, containment warnings, mirror-written clues, and the final Origin Nexus reveal.

  1. 01Observation RoomTutorial systems and first door code
  2. 02Specimen StorageLocker patterns and recovered labels
  3. 03Diagnostics BayFuses, calibration, and medical logs
  4. 04Containment HallCross-station clue exchange
  5. 05Hydroponics WingLight, water, and growth controls
  6. 06Memory ArchiveRows, shelves, and hidden records
  7. 07Reactor DepthsPressure math and sublevel routing
  8. 08Origin NexusMirrored-code finale

Puerto Rico Legends Add-On

Eight island-inspired rooms are in development.

The add-on follows a separate route through Puerto Rico-inspired settings, from Old San Juan and El Morro to Camuy and El Yunque. It is locked while cultural review, puzzle validation, polished room art, and purchase flow are finished.

  1. 01Old San Juan GateBlue cobblestones, watch niche, and city gate
  2. 02El Morro WatchGarita light, signal flag, and cannon route
  3. 03San German TunnelsCandle marks, stone channels, and exit arch
  4. 04Utuado PetroglyphsRiver rubbing, spiral stone, and careful preservation
  5. 05Ponce FirehousePump bay, parade badge, and balcony lock
  6. 06Guajataca RailRail spike, signal lens, and tunnel pass
  7. 07Camuy CavernEcho shelf, underground river, and cavern lift
  8. 08Yunque SignalRain gauge, forest song, and final route home

Game systems

Designed for clarity on a phone screen.

The interaction model favors readable panels, concise clue text, and tactile controls instead of tiny desktop-style UI squeezed into landscape.

In-world keypads

Enter codes on fixed-size panels that stay readable across Dangiom rooms and add-on locations.

Focused inventory

Rooms use a small set of meaningful items and a combine action that stays visible during play.

Local achievements

First escape, clean run, fast escape, no-hint escape, lore hunter, and origin witness are tracked locally.

Difficulty modes

Story, Standard, and Expert adjust marker clarity, hint limits, and scoring pressure.

Wall-clock timer

Room time keeps counting through backgrounding, so best times reflect the real run.

Family-safe suspense

The tone uses warning lights, broken equipment, logs, and isolation without graphic horror or jump scares.

Replay

Escape once for the story. Return for the perfect run.

Completed rooms can be replayed for cleaner solves, faster times, better scores, fewer hints, and hidden lore. Later sectors change key answers between runs, so memorizing yesterday's code is not enough.

  • Best escapeImprove your time and score after you understand the room's logic.
  • Clean runFinish with fewer mistakes and fewer hints for achievement progress.
  • Lore hunterFind the notes, labels, plaques, and testimony that explain what Dangiom was hiding.